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Торговая компания

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Доступно только с Wealth of Nations DLC активированным.

Торговая компания коллекция провинций в торговом регионе компании. Провинции в торговой компании производят меньше налогов, рекрутов, и моряков, но больше торговой власти и морского лимита войск.

Торговая компания может быть сформирована любой страной в любом из 15 торговых регионов компании всюду по Африке и Азии. Эти предприятия отличаются от колоний в Америках, они не отдельные правительства. Торговая компания перечислена в группе зависимого государства. Страны не могут сформировать торговую компанию на континенте их столицы.

Торговая компания создается для добавления провинции в соответствующем торговом регионе компании к торговой компании. Провинции могут быть выборочно добавлены и свободно удалены. Провинции, принадлежащие торговой компании, должны быть частью территории и должны быть заграничными. Любая провинция, которая является частью государства, автоматически удаляется из торговой компании. Также возможно добавить всю провинцию в данном торговом узле сразу к компании, выбирая кнопку просмотра узла.

Эффекты торговой компании

Провинции в торговой компании подвергаются следующим модификаторам:

+100% Местное торговое влияние
+0.5 Лимит флота
−100% Местный модификатор рекрутов
−100% Местный модификатор моряков
−100% Модификатор местных налогов
−200% Местная сила миссионеров
+10% Распространение института

Дополнительно, провинции торговой компании:

  • Имеют минимальную автономию75% .
  • Игнорируют все штрафы от нетерпимость местных религии или порога культуры.
    • Инвертированные штрафы включаютместное волнение, местный налог, и производство товаров.
  • Не способствуют религиозному единству, независимо от религии.

Когда торговая компания управляет 51% всей провинциальной торговой власти в ее узле, она предоставляет +1 торговца.

Common Sense DLC позволяет одно взаимодействие с субъектом для торговой компании. Торговая власть Торговой компании может быть удвоена за счет + 0.03 инфляции его владельцу ежегодно. Это взаимодействие может быть включено и удалено по желанию.

Все провинции, которыми управляют незападные страны в торговом регионе компании, получают бонус к производству товаров, равное тому, как большой пропорция торговли региона приводит торговые средства управления компании в действие. (Значение торговли в узле зависит от значения производства товаров, таким образом, это приносит пользу и аборигенам и торговцам). Обратите внимание на то, что легкие суда не способствуют этому, и может таким образом в определенных случаях заставлять страну зарабатывать меньше от торговли, поскольку меньше товаров будет произведено. Этот бонус не накладывается с подобным бонусом торговой республики к производству товаров.

Список регионов торговых компаний

Continent Trade company region Colour Trade Node Key provinces
Africa West African Charter Ivory Coast Estuary: Cayor (1113), Benin (1147)

INH: Gold Coast (1139)

Africa South African Charter Cape of Good Hope INH: Cape (1177)
Africa East African Charter Zanzibar CCOT: Zanzibar (1201), Mombasa (1202)

Estuary: Quelimane (1192)

Asia West Indian Charter Indus CCOT: Ahmadabad (2054)

Estuary: Thatta (504)

Asia Konkan Charter Goa CCOT: Surat (517), Goa (2030)
Asia Coromandel Charter Ceylon CCOT: Malabar (534), Tondainadu (539), Coromandel (540), Kotte (574)

Estuary: Velanadu (534), Konaseema (5084)

Asia East Indian Charter Bengal CCOT: Chittagong (568)

Estuary: Bengal Delta (561), Dhaka (564), Pegu (586), Pathein (1815)

Asia North Indian Charter Doab ICOT: Delhi (522), Central Doab (524)
Asia Indonesian Charter Malacca CCOT: Malacca (596), Brunei (636), Pasai (2673)
Asia Indochinese Charter Siam CCOT: Ayutthaya (600)

Estuary: Prek Russey (2376)

Asia Philippine Charter Philippines INH: Manila (656)
Asia Moluccan Charter The Moluccas CCOT: Kalapa (630), Makassar (541)
Asia South Chinese Charter Canton CCOT: Canton (667)

Estuary: Canton (667), Hai Phong (2372)

Asia East Chinese Charter Hangzhou CCOT: Hangzhou (684)

Estuary: Suzhou (1822), Huai’an (2142)

Asia North Chinese Charter Beijing CCOT: Beijing (1816)

Стратегия

Самыми важными провинциями для добавления к торговой компании являются провинции с провинциальным бонусом к торговой силе ( устье или центр торговли), видимым в торговом режиме карты. Управление этими провинциями вообще достаточно для торговой компании, чтобы получить большинство провинциальной торговой силы и предоставить бонусного торговца. Строительство торговых зданий и увеличение меркантилизма также помогут.

Источник

Trade company

Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.29.

Available only with the Wealth of Nations DLC or the Dharma DLC enabled.

A trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including production income) and naval force limit, than if the owner included them in states. Trade companies may be formed by any nation in any of the 63 trade company regions throughout the old world, provided they are not on the same superregion (hence not on the same subcontinent) as the nation’s capital. They are listed in the subject nation panel in the UI, but, unlike the English HEIC or Dutch VOC in real history, they do not actually have their own armies or administration – the land remains entirely under the nation’s direct control.

Each trade company region is associated with a trade node, and contains exactly those provinces that are part of that trade node. To start a trade company, you can add all your eligible provinces in the node at once in the trade node UI, or one by one in the province UI. To be eligible, a province must not be part of a state, and any province that becomes part of a state will suffer automatic removal from the trade company. Removing a province from a trade company gives the «Left Trade Company» modifier for 5 years, preventing it from being added back during its duration as well as giving a −200% local goods produced modifier and removing any purchased investments in that province. Note that moving your capital to a superregion where you have provinces in a trade company removes them from that trade company and applies this modifier.

Colonizing provinces in a trade company region does not change the local culture and religion, unlike in other regions; this rule applies even if the nation is unable to add such provinces to a trade company due to its capital being in the same continent as the provinces.

Contents

Effects of trade companies [ edit ]

Provinces in a trade company are subject to the following modifiers (additive as usual): [1]

+100% .0 Local trade power
+0.5 % Naval force limit
−200% .0 Local missionary strength
+10% .0 Institution spread
+25% .0 Province governing cost

Additionally, trade company provinces:

  • Have minimum autonomy set to 90%
  • Are affected by the minimum autonomy in Territories modifier, but most of these maluses (penalties to manpower, etc) can be partially offset by Trade Company Investments.
  • The +25% trade company governance capacity modifier is offset by the general -75% territory governance capacity modifier for a net -50% governance capacity modifier (one can further add a Court House for -25% or Town Hall for -50% — the latter nullifying the overall governance capacity)
  • For Production income the local autonomy effect is halved
  • Ignore all penalties from intolerance of the local religion or an unaccepted culture.
    • Negated penalties include local unrest, local tax, and goods produced.
    • Positive bonuses to local unrest from tolerated heretics are kept.
  • Do not contribute to religious unity, regardless of religion.
  • Do not have the embraced institutions of their owner spread to them. However, institutions may still spread through adjacency.
  • Allow centers of trade to be upgraded.

When a trade company controls (hence the key provinces need to be assigned to that trade company, and not just be owned by you) 51% [2] of all the provincial trade power in its node (hence it is NOT based on the total trade power you have in that node, but only the assigned provinces and their direct trade power; ignoring all other trade power modifiers in the node), it grants +1 merchant. [3] (only with the Wealth of Nations DLC)

The Common Sense DLC allows one subject interaction for trade companies. A trade company’s trade power may be increased by 50% at the cost of +0.03 inflation to its owner per year. This interaction may be toggled on and off at will.

All provinces in the trade company region controlled by nations other than the trade company owner, and which are one or more institutions behind him, get a bonus to goods produced equal to half the percentage of the region’s trade power the trade company controls. (The value of trade in a node depends on the value of the goods produced, so this benefits both the natives and the traders). Light ships protecting trade do not contribute to this, and can thus in certain cases cause the nation to earn less from trade as fewer goods will be produced. This bonus doesn’t overlap with a merchant republic’s similar bonus to goods produced.

List of trade company regions [ edit ]

As of 1.30 any province not in the same geographic super-region as a nation’s capital can be allocated to a trade company. For example, a nation in Germany (except either area of prussia) can use Riga to start a Baltic trade company, but can not use Gotland, which lies in the Scandinavia region and is thus part of the Western Europe super-region.

  • Estuary: Cayor(1113), Benin(1147), Ngoyo(4079)
  • Center of Trade Level 1: Gabu(1114), Gold Coast(1139), Benin(1147), Calabar(1163), Ndongo(1171), Benguela(1172), Cape Coast(2258)
Continent Trade company region Colour Trade Node Key provinces
Africa West African Charter Ivory Coast
Africa South African Charter Cape of Good Hope
  • Center of Trade Level 1: Cape(1177)
Africa East African Charter Zanzibar
  • Estuary: Quelimane(1192)
  • Center of Trade Level 1: Inhambane(1183), Sofala(1186), Menabe(1193), Kilwa(1196), Malindi(1203), Pate(2796), Vatomandry(4025)
  • Center of Trade Level 2: Zanzibar(1201), Mombasa(1202)
Asia West Indian Charter Gujarat
  • Estuary: Thatta(504)
  • Center of Trade Level 1: Chittor(518), Thana(529), Ajmer(2087), Mansura(4503)
  • Center of Trade Level 2: Surat(517), Chaul(2089)
  • Center of Trade Level 3: Khambhat(4457)
  • Center of Trade Level 1: Golconda(542), Bijapur(569)
  • Center of Trade Level 2: Burhanpur(527), Daulatabad(545), Bidar(1948), Ujjain(4461)
Asia East Indian Charter Bengal
  • Estuary: Bengal Delta(561), Dhaka(564), Pathein(1815), Dagon(4399)
  • Center of Trade Level 1: Cuttack(552), Sambalpur(553), Bengal Delta(561), Dhaka(564), Mrauk U(579), Pegu(586), Tirhut(2047), Satgaon(4477)
  • Center of Trade Level 2: Pataliputra(558), Gauda(563)
  • Center of Trade Level 3: Chittagong(568)
Asia Coromandel Charter Coromandel
  • Estuary: Velanadu(543), Konaseema(2084)
  • Center of Trade Level 1: North Kanara(531), Madurai(536), Vijayanagar(541), Velanadu(543), Kalingandhra(549), Kotte(572), Trincomale(4409), Cannanore(4413)
  • Center of Trade Level 2: Calicut(534), Tondainadu(539), Cuddalore(540), Tanjore(2026), Goa(2030)
Asia North Indian Charter Doab
  • Center of Trade Level 1: Dhundar(519), Kannauj(4497)
  • Center of Trade Level 2: Delhi(522), Central Doab(524), Lower Doab(556)
  • Center of Trade Level 2: Ava(584)
Asia Indonesian Charter Malacca
  • Center of Trade Level 1: Pattani(594), Lamuri(617), Siak(620), Palembang(622)
  • Center of Trade Level 2: Melaka(596), Brunei(636), Pasai(2673)
Asia/Oceania
(East Micronesia, Polynesia,
West Micronesia only)
Philippine Charter Philippines
  • Center of Trade Level 1: Sulu(651), Pangasinan(2698), Panay(2700), Butuan(2702)
  • Center of Trade Level 2: Manila(656), Cebu(4352)
Asia/Oceania
(Vogelkop Peninsula only)
Moluccan Charter The Moluccas
  • Center of Trade Level 1: Demak(629), Palu(2714)
  • Center of Trade Level 2: Kalapa(630), Makassar(641)
  • Estuary: Prek Russey(2376)
  • Center of Trade Level 1: Vijaya(607), Vientiane(614), Phnom Penh(2380)
  • Center of Trade Level 2: Ayutthaya(600)
Asia South Chinese Charter Canton
  • Estuary: Canton(667), Hai Phong(2372)
  • Center of Trade Level 1: Dong Kinh(613), Macau(668), Wuling(672)
  • Center of Trade Level 3: Canton(667)
Asia East Chinese Charter Hangzhou
  • Estuary: Suzhou(1822), Haizhou(4196)
  • Center of Trade Level 1: Fuzhou(669), Ningbo(2149)
  • Center of Trade Level 2: Hangzhou(684)
Asia North Chinese Charter Beijing
  • Center of Trade Level 1: Laizhou(2139)
  • Center of Trade Level 2: Beijing(1816)

Note that while the Philippine and Moluccan Charters have provinces which are located in Oceania, these provinces are usually of low development and unlike to be enough to form powerful trade companies (for countries with Asian capitals). In particular, the Vogelkop Peninsula is one province short of the requirement for the generic «Expand Overseas» mission (5 provinces within one trade company region, across 3 regions).

Trade company investments [ edit ]

Available only with the Dharma DLC enabled.

When a nation has established a trade company they can increase their returns by investing in them. These are accessed through the state interface and are visible at the bottom. There are 5 investments (of 2 tiers) available to build per area that provide their benefit to the entire area. There are also 5 related special investments, only one of them can be built in each trade company region.

Name Cost Benefit to trade company provinces in this area Benefit to entire area Benefit to entire company National benefits
Company Garrison Local Quarter 200
  • +0.25 Supply limit
  • +15% Local defensiveness
Permanent Quarters 400
  • +0.50 Supply limit
  • +30% Local defensiveness
Officers’ Mess 1000 +5 Land force limit
Harbor Company Warehouse 200 +2 Trade power +25% Local production efficiency
Company Depot 400 +4 trade power +50% Local production efficiency
Admiralty 1000 +5 Naval force limit
Local Venture Broker’s Office 200 +25% Local production efficiency +0.15 Local goods produced
Broker’s Exchange 400 +50% Local production efficiency +0.30 Local goods produced
Property Appraiser 1000 +50% Trade steering
Foreign Influence Settlements 200 +25% Local tax modifier −7.5% Local development cost
Districts 400 +50% Local tax modifier −15% Local development cost
Township 1000 +10% Trade value modifier +0.03 Yearly army tradition
Governance Company Administration 200
  • +50% Local manpower modifier
  • +50% Local sailors modifier
Military Administration 400
  • +100% Local manpower modifier
  • +100% Local sailors modifier
Governor General’s Mansion 1000 −5% Minimum local autonomy +2% Marines force limit

Charter company [ edit ]

Charter company diplomatic action allows a nation to purchase a province in a Trade Company region from another nation.

Strategy [ edit ]

Trade company penalties [ edit ]

Regarding the penalties of trade company:

  • The reduction in tax — sometimes manpower and sailors as well — are counteracted by the removal of unaccepted culture penalties and autonomy penalties. The autonomy modifiers are applied multiplicatively after base tax/manpower/sailor has been modified by additive modifiers such as culture and trade company modifiers. Thus, as long as the additive modifiers do not sum to or below zero — tax is usually helped by national modifiers — the tax amount reduced by the -100% penalty is often mitigated by half from removal of culture and autonomy penalties.
  • (DLC required) Various Trade Company Investments can mitigate the initial tax/manpower/sailor penalty. (Manpower and sailor investments are under “Governance”. As of 1.27, Governance investments are «hidden» in-game with a side scroll.)

Other unspecified benefits [ edit ]

Other benefits not specified in-game include:

  • Trade company provinces do not count towards religious unity. Thus, creating trade companies is a good alternative to religious conversion.
  • Since trade company provinces do not gain embracedinstitution spread modifier, adding newly conquered provinces to trade company can be a strategy to slow down institution spread and thus maintaining tech advantage over Asian and African countries (or even Europe for non European countries).
  • The lower governing capacity cost of the province could be useful when conquering huge amount of provinces (india or china for example).

Trade control by trade companies [ edit ]

As adding a province to a trade company doubles the local trade power, and at the same time if a trade company controls more than 51% of the trade powers in its trade node, the owner gains an extra merchant, centers of trade and estuaries which give flat bonuses to base local trade power are of greater importance to trade companies than other provinces of similar development. Constructing trade buildings (and if finances allow, manufactories) in these provinces are valuable for the same reasons. Increasing mercantilism can also help wrestling trade controls for trade companies as each point of mercantilism adds 2% of provincial trade power.

South Africa Charter is a notable trade company region as it is initially fully unoccupied. Thus, any first colonizer of Cape (1177) can gain and maintain a merchant through trade control with little investment.

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