- Торговая компания
- Эффекты торговой компании
- Список регионов торговых компаний
- Стратегия
- Trade company
- Contents
- Effects of trade companies [ edit ]
- List of trade company regions [ edit ]
- Trade company investments [ edit ]
- Charter company [ edit ]
- Strategy [ edit ]
- Trade company penalties [ edit ]
- Other unspecified benefits [ edit ]
- Trade control by trade companies [ edit ]
Торговая компания
Эта страница может содержать устаревшую информацию из игры, так как она актуальна для версии 1.14.
Торговая компания коллекция провинций в торговом регионе компании. Провинции в торговой компании производят меньше налогов, рекрутов, и моряков, но больше торговой власти и морского лимита войск.
Торговая компания может быть сформирована любой страной в любом из 15 торговых регионов компании всюду по Африке и Азии. Эти предприятия отличаются от колоний в Америках, они не отдельные правительства. Торговая компания перечислена в группе зависимого государства. Страны не могут сформировать торговую компанию на континенте их столицы.
Торговая компания создается для добавления провинции в соответствующем торговом регионе компании к торговой компании. Провинции могут быть выборочно добавлены и свободно удалены. Провинции, принадлежащие торговой компании, должны быть частью территории и должны быть заграничными. Любая провинция, которая является частью государства, автоматически удаляется из торговой компании. Также возможно добавить всю провинцию в данном торговом узле сразу к компании, выбирая кнопку просмотра узла.
Эффекты торговой компании
+100% | Местное торговое влияние | |
+0.5 | Лимит флота | |
−100% | Местный модификатор рекрутов | |
−100% | Местный модификатор моряков | |
−100% | Модификатор местных налогов | |
−200% | Местная сила миссионеров | |
+10% | Распространение института |
Дополнительно, провинции торговой компании:
- Имеют минимальную автономию75% .
- Игнорируют все штрафы от нетерпимость местных религии или порога культуры.
- Инвертированные штрафы включаютместное волнение, местный налог, и производство товаров.
- Не способствуют религиозному единству, независимо от религии.
Когда торговая компания управляет 51% всей провинциальной торговой власти в ее узле, она предоставляет +1 торговца.
Common Sense DLC позволяет одно взаимодействие с субъектом для торговой компании. Торговая власть Торговой компании может быть удвоена за счет + 0.03 инфляции его владельцу ежегодно. Это взаимодействие может быть включено и удалено по желанию.
Все провинции, которыми управляют незападные страны в торговом регионе компании, получают бонус к производству товаров, равное тому, как большой пропорция торговли региона приводит торговые средства управления компании в действие. (Значение торговли в узле зависит от значения производства товаров, таким образом, это приносит пользу и аборигенам и торговцам). Обратите внимание на то, что легкие суда не способствуют этому, и может таким образом в определенных случаях заставлять страну зарабатывать меньше от торговли, поскольку меньше товаров будет произведено. Этот бонус не накладывается с подобным бонусом торговой республики к производству товаров.
Список регионов торговых компаний
Continent | Trade company region | Colour | Trade Node | Key provinces |
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Africa | West African Charter | Ivory Coast | Estuary: Cayor (1113), Benin (1147) INH: Gold Coast (1139) | |
Africa | South African Charter | Cape of Good Hope | INH: Cape (1177) | |
Africa | East African Charter | Zanzibar | CCOT: Zanzibar (1201), Mombasa (1202) Estuary: Quelimane (1192) | |
Asia | West Indian Charter | Indus | CCOT: Ahmadabad (2054) Estuary: Thatta (504) | |
Asia | Konkan Charter | Goa | CCOT: Surat (517), Goa (2030) | |
Asia | Coromandel Charter | Ceylon | CCOT: Malabar (534), Tondainadu (539), Coromandel (540), Kotte (574) Estuary: Velanadu (534), Konaseema (5084) | |
Asia | East Indian Charter | Bengal | CCOT: Chittagong (568) Estuary: Bengal Delta (561), Dhaka (564), Pegu (586), Pathein (1815) | |
Asia | North Indian Charter | Doab | ICOT: Delhi (522), Central Doab (524) | |
Asia | Indonesian Charter | Malacca | CCOT: Malacca (596), Brunei (636), Pasai (2673) | |
Asia | Indochinese Charter | Siam | CCOT: Ayutthaya (600) Estuary: Prek Russey (2376) | |
Asia | Philippine Charter | Philippines | INH: Manila (656) | |
Asia | Moluccan Charter | The Moluccas | CCOT: Kalapa (630), Makassar (541) | |
Asia | South Chinese Charter | Canton | CCOT: Canton (667) Estuary: Canton (667), Hai Phong (2372) | |
Asia | East Chinese Charter | Hangzhou | CCOT: Hangzhou (684) Estuary: Suzhou (1822), Huai’an (2142) | |
Asia | North Chinese Charter | Beijing | CCOT: Beijing (1816) |
Стратегия
Available only with the Wealth of Nations DLC or the Dharma DLC enabled. |
A trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including production income) and naval force limit, than if the owner included them in states. Trade companies may be formed by any nation in any of the 63 trade company regions throughout the old world, provided they are not on the same superregion (hence not on the same subcontinent) as the nation’s capital. They are listed in the subject nation panel in the UI, but, unlike the English HEIC or Dutch VOC in real history, they do not actually have their own armies or administration – the land remains entirely under the nation’s direct control.
Each trade company region is associated with a trade node, and contains exactly those provinces that are part of that trade node. To start a trade company, you can add all your eligible provinces in the node at once in the trade node UI, or one by one in the province UI. To be eligible, a province must not be part of a state, and any province that becomes part of a state will suffer automatic removal from the trade company. Removing a province from a trade company gives the «Left Trade Company» modifier for 5 years, preventing it from being added back during its duration as well as giving a −200% local goods produced modifier and removing any purchased investments in that province. Note that moving your capital to a superregion where you have provinces in a trade company removes them from that trade company and applies this modifier.
Colonizing provinces in a trade company region does not change the local culture and religion, unlike in other regions; this rule applies even if the nation is unable to add such provinces to a trade company due to its capital being in the same continent as the provinces.
Contents
Effects of trade companies [ edit ]
+100% .0 | Local trade power | |
+0.5 % | Naval force limit | |
−200% .0 | Local missionary strength | |
+10% .0 | Institution spread | |
+25% .0 | Province governing cost |
Additionally, trade company provinces:
- Have minimum autonomy set to 90%
- Are affected by the minimum autonomy in Territories modifier, but most of these maluses (penalties to manpower, etc) can be partially offset by Trade Company Investments.
- The +25% trade company governance capacity modifier is offset by the general -75% territory governance capacity modifier for a net -50% governance capacity modifier (one can further add a Court House for -25% or Town Hall for -50% — the latter nullifying the overall governance capacity)
- For Production income the local autonomy effect is halved
- Ignore all penalties from intolerance of the local religion or an unaccepted culture.
- Negated penalties include local unrest, local tax, and goods produced.
- Positive bonuses to local unrest from tolerated heretics are kept.
- Do not contribute to religious unity, regardless of religion.
- Do not have the embraced institutions of their owner spread to them. However, institutions may still spread through adjacency.
- Allow centers of trade to be upgraded.
When a trade company controls (hence the key provinces need to be assigned to that trade company, and not just be owned by you) 51% [2] of all the provincial trade power in its node (hence it is NOT based on the total trade power you have in that node, but only the assigned provinces and their direct trade power; ignoring all other trade power modifiers in the node), it grants +1 merchant. [3] (only with the Wealth of Nations DLC)
The Common Sense DLC allows one subject interaction for trade companies. A trade company’s trade power may be increased by 50% at the cost of +0.03 inflation to its owner per year. This interaction may be toggled on and off at will.
All provinces in the trade company region controlled by nations other than the trade company owner, and which are one or more institutions behind him, get a bonus to goods produced equal to half the percentage of the region’s trade power the trade company controls. (The value of trade in a node depends on the value of the goods produced, so this benefits both the natives and the traders). Light ships protecting trade do not contribute to this, and can thus in certain cases cause the nation to earn less from trade as fewer goods will be produced. This bonus doesn’t overlap with a merchant republic’s similar bonus to goods produced.
List of trade company regions [ edit ]
Continent | Trade company region | Colour | Trade Node | Key provinces | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Africa | West African Charter | Ivory Coast | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Africa | South African Charter | Cape of Good Hope |
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Africa | East African Charter | Zanzibar |
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Asia | West Indian Charter | Gujarat |
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Asia | East Indian Charter | Bengal |
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Asia | Coromandel Charter | Coromandel |
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Asia | North Indian Charter | Doab |
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Asia | Indonesian Charter | Malacca |
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Asia/Oceania (East Micronesia, Polynesia, West Micronesia only) | Philippine Charter | Philippines |
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Asia/Oceania (Vogelkop Peninsula only) | Moluccan Charter | The Moluccas |
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Asia | South Chinese Charter | Canton |
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Asia | East Chinese Charter | Hangzhou |
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Asia | North Chinese Charter | Beijing |
Note that while the Philippine and Moluccan Charters have provinces which are located in Oceania, these provinces are usually of low development and unlike to be enough to form powerful trade companies (for countries with Asian capitals). In particular, the Vogelkop Peninsula is one province short of the requirement for the generic «Expand Overseas» mission (5 provinces within one trade company region, across 3 regions). Trade company investments [ edit ]
When a nation has established a trade company they can increase their returns by investing in them. These are accessed through the state interface and are visible at the bottom. There are 5 investments (of 2 tiers) available to build per area that provide their benefit to the entire area. There are also 5 related special investments, only one of them can be built in each trade company region.
Charter company [ edit ]Charter company diplomatic action allows a nation to purchase a province in a Trade Company region from another nation. Strategy [ edit ]Trade company penalties [ edit ]Regarding the penalties of trade company:
Other unspecified benefits [ edit ]Other benefits not specified in-game include:
Trade control by trade companies [ edit ]As adding a province to a trade company doubles the local trade power, and at the same time if a trade company controls more than 51% of the trade powers in its trade node, the owner gains an extra merchant, centers of trade and estuaries which give flat bonuses to base local trade power are of greater importance to trade companies than other provinces of similar development. Constructing trade buildings (and if finances allow, manufactories) in these provinces are valuable for the same reasons. Increasing mercantilism can also help wrestling trade controls for trade companies as each point of mercantilism adds 2% of provincial trade power. South Africa Charter is a notable trade company region as it is initially fully unoccupied. Thus, any first colonizer of Cape (1177) can gain and maintain a merchant through trade control with little investment. Источник |